At Gamescom 2024, NVIDIA announced the next wave of PC games featuring DLSS and RTX technologies, highlighted by BioWare's Dragon Age: The Veilguard and Obsidian's Avowed.
Both fantasy RPGs will support NVIDIA DLSS 3 (Super Resolution and Frame Generation), NVIDIA Reflex, and ray tracing, though we don't know exactly which graphics effects will be enhanced. The most common ones are reflections, shadows, ambient occlusion, and global illumination.
Dragon Age: The Veilguard is powered by DICE's Frostbite engine, which has supported NVIDIA DLSS and ray tracing in various Battlefield games. BioWare has recently shared the official PC requirements, which are pretty low, as you can read here. Needless to say, playing at 4K and 60+ FPS with ray tracing enabled will likely require a far beefier rig than what's listed in the recommended requirements. The developers will likely share more information soon since Dragon Age: The Veilguard is now about two months and a half away from launching.
It might take a while longer for Avowed since Obsidian has recently delayed the game to February 18, 2025, officially in an attempt to avoid the cramped Fall game release schedule (but Kingdom Come Deliverance 2 just did the same and placed itself just one week before Avowed).
NVIDIA DLSS 3, DLAA, and Reflex will also be available in the soon-to-be-released Final Fantasy XVI PC port. These are just the three most famous games announced today by NVIDIA. Here's the remaining seventeen: