The latest patch is repeating history. version 1.14 was released on September 10, 2024across all platforms. This is the second major update for since the release of its first and only DLC,, and a relatively simple one overall. According to its patch notes, most of its improvements focus on adjusting and rebalancing, especially as regards 's bosses.
[Warning: This article contains spoilers for the final boss & ending of Elden Ring: Shadow of the Erdtree.]
patches are known for reinventing the wheel, but that's not because they make such enormous, sweeping changes; rather, it's because every aspect of the game is so fine-tuned that the slightest tweak can turn one of 's hardest boss battles into a cakewalk. The pre- and post-patch versions of the same boss can play like two completely different fights, and the pre-patch versions often become notorious for their relative difficulty. FromSoftware fans are no stranger to this sort of thing — it's just unusual that it's happened to the same guy twice.
's latest patch nerfs the final boss of , Promised Consort Radahn, in much the same way an earlier patch nerfed Starscourge Radahn. Promised Consort Radahn (along with his second form Radahn, Consort of Miquella) has been nerfed across three categories: general damage, stamina damage, and attack range. In addition, Radahn's attack pattern at the beginning of battle has changed, possibly meaning he'll be a little less likely to fire off ranged blasts the second the player crosses the fog wall.
Elden Ring: Shadow of the Erdtree was criticized for being difficult at launch, but now the dust has settled, it's clear it isn’t actually that hard.
The visibility of some of his attack effects has also been increased, which may make it easier to see some of his swings incoming. This parallels the earlier nerf of Starscourge Radahn, the same character's original form in the base game. Radahn was infamously done dirty by patch 1.03. Released in April 2022, this patch decreased both
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