We review Divinus, a legacy game published by Lucky Duck Games. Divinus is a tile-laying, digital hybrid game in which you play as a demigod seeking to gain the favor of the Gods
I have a love/not-enjoy relationship with legacy games. I love the idea of them, but generally end up not enjoying them as much as I thought I would. I have played Pandemic Season 1, Charterstone, My City, Betrayal Legacy, Aeon’s End Legacy, and Jurassic World: the Legacy of Isla Nublar. Almost every game followed the same trend— excitement at the start of the campaign, love of roughly the first three games, loss of momentum after that, taking a break, trying to return and relearn all of the rules, giving up and moving on to the next hotness.
Then I played Ticket to Ride Legacy: Legends of the West. The game was a modern spin on a proven design, easy to play, and enjoyable. We actually completed the campaign. My desire to play legacy games was rekindled!
Then I heard about Divinus. It looked like a tile-laying game similar to Carcassone, but with a dice selection mechanism. It was also a legacy game. Given my recent success with Ticket to Ride, I had to play it.
So, did Divinus extend my enjoyable legacy streak to two in a row, or was I mistaken to play another legacy game so quickly?
NOTE: This will be a spoiler-free review
Divinus is an app-driven competitive tile-laying, dice-rolling legacy game for two to four players. Like most legacy games, new rules are added both during and/or after each scenario, as well as modifying game components with stickers. Scenarios start off lasting between 45 and 60 minutes, but playtime increase as you progress deeper into the campaign, due to additional rules and mechanisms.
The number of rounds are variable. The turn structure during a round for each player is as follows:
Each scenario ends when your tableau matches the required size, typically a 4 x 4 grid, or when all players take the Rest action twice in a row. The app will then tabulate scores
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