Alongside combat, parkour is one of the two main gameplay pillars of Dying Light 2. With it, players can run, jump, climb, and traverse the city of Villedor in ways that no other video game franchise can provide. Certain parkour skills also feed into Dying Light 2's combat system and provide players with more creative avenues to kill both human and zombie enemies alike.
The beginning of Dying Light 2 takes place in Old Villedor, as it is here where players learn the basics of combat, parkour, and general survival. They begin to develop a gameplay loop that revolves around helping people around the city during the daytime and taking to the rooftops and scrounging for supplies in buildings at night. But just as tedium begins to set in, Dying Light 2's story takes players on an entirely new ride.
Dying Light 2's Story DLC Delay is a Good Thing
After completing Dying Light 2's long first act, players unlock the city proper. In contrast to Old Villedor which is mostly comprised of residences and a few commercial buildings, the rest of the city is teeming with skyscrapers that have multiple floors. Each of these floors has its own explorable layout, loot, and of course, human and zombie enemies. While some of these buildings can be traversed via parkour, ziplines, and the many trampolines that players can install if they side with the Survivors, most of these tall structures are too high and too far apart.
To make traversal in Dying Light 2 easier, players are gifted with a paraglider upon entering the main city. With it, they can cover huge distances and alter their altitude in a matter of seconds. Though the paraglider eats away at stamina, flying over one of the many air vents dotted around the city can easily replenish it and
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