Warhammer 40,000 Kill Team, Games Workshop’s small-unit miniatures skirmish game, is in a great spot right now.
Bolstered by last summer’s reboot, the game’s mechanics are lively and engaging. It also benefits from a newfound focus on narrative play, a kind of storytelling-through-wargaming that veers into the territory of tabletop role-play. Its newest boxed expansion set, Warhammer 40,000 Kill Team: Moroch, leans into those strengths admirably. But the bits inside the box will likely only appeal to a narrow section of the fan base — either those looking for very specific miniatures to complete their army in a hurry, or those who simply can’t wait for the individual components inside to go on sale separately. Dedicated players should hold out for the stand-alone campaign book, which includes new rules and unit lists, while most hobbyists can also pump the brakes until its new Chaos-themed units go up for sale a la carte.
Inside the Moroch box you’ll find a lot of older models that already exist in the wild. The Space Marine Phobos Strike Team is basically a bunch of Incursors plus a new sprue with some extra bits. On the upside, it does allow you to finally build a post-human warrior that dabs. The terrain is not new, either. Games Workshop essentially chucked in the better part of a Battlezone Fronteris — Nachmund set and called it a day. I actually prefer this terrain to the ork-themed stuff included with Octarius,as it feels a bit more general-purpose, but obviously your mileage may vary.
The truly new bits come on the opposing side of the fight. Inside Moroch is an all-new set of Traitor Imperial Guardsmen known as Blooded. The new sculpts of the rank-and-file soldiers are a little disappointing, as they riff on
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