When Dying Light 2 Become Human launched, it became apparent that it was a bit infested. And I don’t mean the actual horde of Infected wandering the game’s sprawling streets. No, I’m talking about the bugs. The game was hampered by bugs and stability issues, to the point where it greatly affected the enjoyment players were attempting to get out of the open-world game. Thankfully, developer Techland was quick on getting the bugs cleared out, squashing more than 1,000 early on. Now, Dying Light 2 has received another patch, bringing more fixes to things like the “deathloops” while adding improvements for DirectX 12.
The patch probably doesn’t bring 1,000 fixes, but it should be welcome for current Dying Light 2 players. Patch 1.2 addresses issues with story progression, co-op, ragdoll behaviors, the UI, game balance, and more. Technical improvements have also been made, and the developer did offer some highlights. For the most part, it seems like just about every aspect of the game has been tweaked. Some of the changes seem small, but there are others that feel pretty major.
Among those includes the dreaded Dying Light 2 deathloops. No, that has nothing to do with the game Deathloop. Instead, it refers to situations in which you die and get spawned too far away from a mission area, and you’re not able to get back before the timer goes out. It’s a bug that Techland has “fixed” before. But apparently, not every deathloop issue was removed. The latest patch reads that all “known cases” of the bug are now gone. The patch also adds cache-related improvements for DirectX 12 users, and now the game “runs more smoothly upon first launch.”
There’s plenty more in the fixes department, of course. The sense range of the Howler has
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