Adventure mode, Dwarf Fortress's lesser-appreciated RPG-style alternative to building and managing a colony of dwarves, is finally playable on Steam, with snazzy new pixel art graphics, a whole new set of songs, and the same detailed UI makeover the main mode got when it launched in late 2022. It's launching today in beta, which means it's not quite finished, but the bulk of the mode is there, allowing you to go into one of your own fortresses for a ground-level view or go out into the world in search of quests.
While it may look rudimentary at a glance, adventure mode has the main Fortress mode's same lunatic attention to detail. In combat you can damage a variety of limbs using a dizzying variety of attack types (quick/heavywild/precise/charge and more), deploy wrestling moves that let you choose whether to grab opponents with your upper or lower arms or use your hands, and then read all the details of the action in comically grisly detail. But much more exciting to me is the ability to play as an anthropomorphized version of practically any animal in the game. You can see my custom Cockatiel man here, but you can also make a Cassowary man, a Cheetah man, a Chinchilla man, a Crab man, a Crow man, a Copperhead snake man, and if you can't tell right now I've only picked examples that start with C and there are like 130 more on top of those.
Peach-faced lovebird man. Bark scorpion man. (OK, I'll stop now.)
Each of the animal-man or -woman hybrids now have their own custom pixel art portraits, which is a new feature also being added to Dwarf mode. While dwarves, elves, humans, goblins and kobolds will all get procedurally generated faces with features that accurately represent the randomly generated descriptions of their physical appearances, animal people will have to settle for one portrait per species (at least until modders get their hands in there).
«We still have the artists working nonstop,» co-creator Tarn Adams told me. «We've got variations for all the
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