Last summer’s Xbox Games Showcase was filled with so many eye-catching titles that I wouldn’t blame you for forgetting half of them. One title that’s stayed with me since then, though, is Dungeons of Hinterberg. The unique action RPG stood out thanks to its use of the Alps as a backdrop and its bold style that made it look like a visual novel come to life. It looked like the kind of game I’d love, but I’d need to get hands-on to see if it felt the part, too.
Any skepticism I had there was washed away as soon as I played a slice of it at this year’s Game Developers Conference. The meaty demo would show off its silky smooth movement, fluid combat system, and intuitive puzzles that didn’t waste a moment of my time. With some striking visuals and a shockingly long run time to support those strengths, Dungeons of Hinterberg could end up being one of this year’s indie standouts.
While a previous snippet I saw last June showed me a green biome filled with mossy caves, my hands-on demo would drop me onto a snowy mountaintop. I can see why developer Microbird Games would choose that biome for this preview, too; it’s one that really shows off just how satisfying every aspect of the adventure is.
First, I’d get the hang of the basics when I bumped into some folklore-inspired enemies. Melee slashes and a magical ranged shot would be easy enough to grasp, while an arsenal of extra skills would bring diverse options to battles. One special power would allow me to burrow under enemies for a short time, causing damage from below, while another would freeze them in place for a moment. While it’s standard action RPG combat, every tool meshes together smoothly. It felt like I could chain together all my attacks with ease, almost dancing my way through enemies.
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