A Dungeons & Dragons update, Mordenkainen Presents: Monsters of the Multiverse is a massive and comprehensive collection of monsters from both Volos Guide to Monsters and Mordenkainen's Tome of Foes. In addition to compiling a huge volume of monsters in a single book, updating and streamlining many, Monsters of the Multiverse also contains more races than any fifth edition book prior — it contains 33 playable races. Although every race in Monsters of the Multiverse had been printed in a previous release to some extent, 31 of the 33 races included have been updated in some capacity.
RELATED: Dungeons & Dragons: Everything You Need To Know About Monsters Of The Multiverse
Even if included races received some universal gameplay changes for the fifth edition moving forward, and some races received minor balance tweaks, others were provided with massive overhauls that impact their gameplay significantly. So, delve into everything you need to know about the changes that are being made to races in Monsters of the Multiverse!
Before starting, it's worth mentioning that while the Fairy and Harengon races introduced in The Wild Beyond the Witchlight are featured in Monsters of the Multiverse, they won't be discussed, as they remain completely unchanged since their initial printings.
As mentioned previously, Monsters of the Multiverse contains more races than any other D&D book released before, updating information on nearly every race included. With the exception of the Kobold and the Hobgoblin, each race included still functions largely the same as they did prior. However, many of the races in the book have been tweaked in a variety of ways, such as races gaining or losing abilities, and abilities being renamed.
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