Blizzard has released all the Druid class changes alongside developer notes for The War Within Alpha, noting that they are reducing melee range talents across the entire game.
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Blizzard Development Notes
Class Tree
There are updates to the druid class tree and several specs trees coming in the War Within. We’re excited for you to play with them in the Alpha, and we’d like to share some of the design and class philosophy behind the updates.
Druid Class TreeA core aspect of the druid fantasy is that they have 4 specializations with a variety of magical and physical powers. We want the class tree to embody druids’ ability to invest in the powers of other specializations for useful utility and defensive power. We kept the central design of there being four main sections, one for each spec. You can invest in the Guardian section to access their powerful damage resistance, or the Restoration section to unlock self-healing. Further, the talents in the bottom half of the tree are divided into “physical” and “magical” halves that you can access by investing in either Feral / Guardian or Restoration / Balance sections.This concept of investing came with some frustrations in Dragonflight that we are looking to reduce. Some specializations invested more points in abilities they didn’t use than others. Sometimes the rewards farther down the tree didn’t feel worth the cost to get them. In The War Within, it always costs exactly 2 points in a specialization’s section to access their more generally useful bonuses. We’ve redistributed talents so all specializations have some talents in their sections that other specializations will value. And while there is a cost to access the physical and magical sections at the bottom of the tree, there are strong, broadly useful talents in them.Overall, we
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