It seems like Dragon's Dogma 2's frame rate debacle has been going on for an age, with rumors flying regarding whether it's actually locked to 30fps as suggested by a report from IGN Japan. Last month, the whole thing looked to be over as the game's director Hideaki Itsuno confirmed the game would have an uncapped frame rate on both PC and consoles, leading many to believe the game would run at 60fps or higher.
Unfortunately, that doesn't appear to be the case, as Itsuno recently clarified during an interview with Game Informer that while the game will have an uncapped frame rate as previously stated, it will be running at "around or higher than 30fps". He goes on to explain that this will be the case for every console release too, which isn't great news for those of you still holding out hope for 60fps.
If you're now sitting there thinking it's fine because you'll just play the game in Performance Mode anyway, I've got bad news for you on that front too. Itsuno has also explained that Dragon's Dogma 2 will only have one graphics mode, and will not have "multiple sets of options" to get better performance out of your game. We've seen multiple games in this generation offer up less fidelity for higher performance, such as the recently released Final Fantasy 7 Rebirth, though it's now confirmed this won't be the case for Dragon's Dogma 2.
The game has an uncapped frame rate. We're aiming to go at around or higher than 30fps. That is for consoles as well. There are some functions that you can turn on and off, but there aren't multiple sets of options that you can change at once.
If you're a bit of a frame rate connoisseur, you'll know that an uncapped frame rate targeting around 30fps isn't too great these days, with a lot of people preferring to have a locked and consistent 30fps instead. If Dragon's Dogma 2 has the capacity to exceed 30fps, then it most likely also have the ability to drop below that as well, and we could see a few performance issues during some of
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