Dragon’s Dogma 2 arrives today, and is poised to be one of the most talked about games of the year. Sprawling and unique, Dragon’s Dogma 2 is unlike almost any other game ever released – outside of the original Dragon’s Dogma, that is.
Newcomers to the series could be forgiven for being a bit bewildered by the flow of the game when first jumping in. While we aren’t talking about Elden Ring/Dark Souls levels of difficulty, Dragon’s Dogma 2 does everything slightly weird, to the point where new players might be scowling at the screen a little bit. This series marches to its own drum, which might set you off-kilter. Skyrim it ain’t, and trying to shove it into a Bethesda-shaped box is never going to work out for you, and will likely only result in frustration.
But, if you can readjust your expectations and get onboard with Dragon’s Dogma 2’s unique rhythms, you will find one of the most satisfying fantasy games (for my money) ever created. To help out, I’ve assembled a few pointers that might help ease the pain of entry a little bit. Rise up, Arisen, and take heed to my (spoiler free) words.
The word "Aught" means "Something"
Just do yourself a favor now, and replace the word "Aught" with the word "Something" in your mind. People in Dragon's Dogma love to use the word "aught", I guess because it sounds old-timey. "Is there aught about we should look at, Arisen?" Just substitute out "aught" and plug "something" in, and it will all make sense, I promise. "Is aught the matter, Arisen? Is there aught I should be attending to? I seem to have aught in my eye. Is that aught in your pocket, or are you just happy to see me?". You get the point.
Getting there is most of the fun
You might be a bit put off at first by Dragon's Dogma 2's limited fast travel system. Folks that are accustomed to walking to a new location exactly one time and then magically blipping back to it whenever needed are in for a bit of a shock when they realize that Dragon's Dogma 2 wants them to travel
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