Assassin's Creed Shadow's protagonist, Naoe, wields both a Hidden Blade and a tanto in the game, and for the first time in nine years, marks a return to the classic double assassination technique from the bad old days. Beginning with Assassin's Creed II, and last seen in 2015's Syndicate, one fan came up with a fairly compelling reason for the technique's removal from subsequent games: because OG assassin Altair hadn't invented it yet.
Chronicled by GamesRadar+, Ubisoft's website reveals more information about the game's characters, including one Naoe snippet that reads: «Depending on her weapons, she can assassinate enemies in unique ways and perform double assassinations with her Hidden Blade and tanto».
Intriguingly, one fan theory argues that since the double assassination technique originated with Altair, games set before the original Assassin's Creed don't feature it because it simply hasn't been thought up yet. It is true that earlier (chronologically speaking), newer AC games like Origins, Odyssey, and Valhalla are missing the iconic move, so maybe there's something to this theory after all.
What do you think? Is Altair the original progenitor of the iconic double assassination technique? Is Ubisoft so committed to its timeline that it has denied players this pleasure to avert anachronism? Prepare to take down at least two foes at once in the comments section below.
Khayl Adam is Push Square's roving Australian correspondent, a reporter tasked with scouring the internet for the richest, most succulent PlayStation stories. With five years of experience as a freelance journalist and mercenary wordsmith, RPGs are his first great love, but strategy and tactics games are a close second, genres in which he is only too happy to specialize.
I want to believe… but I also don't think Ubisoft is clever enough for that.
I started Origins when I picked up a Portal and I'm pretty surprised at how much I am enjoying it. It helps that it's 60 fps Egypt, especially at night.
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