Well, the time has arrived. As you’re reading this, Baldur’s Gate 3 is live, after years of Early Access held only a select slice of its first act. And I’m here to tell you that, especially if you’re a returning Early Access player, you shouldn’t just blitz through the whole starting area right away.
I’ve had a little bit of time, roughly a few days, to play the launch version of Baldur’s Gate 3. It’s nowhere near enough to write a full review—that will arrive much later, after I’ve sunk the requisite dozens of hours into seeing this journey through. For the most part, I’ve largely been retreading similar paths to what I played in the Early Access, dealing with the simmering tension around the Druid grove, tiefling refugees, and nearby goblin camp.
So what I’m here to give you today is a tip, a piece of advice, from one Early Access player to some of the others who might be reading this: don’t just speed your way through to Act 2.
Even from the very beginning, Baldur’s Gate 3 is noticeably different between its Early Access and launch state. Those who might want to avoid some surprises or light spoilers may want to skip down to the next header section; I won’t go deep into story specifics, but there was one particular difference that caught my eye almost immediately.
And that was the role of your other created character. In the Early Access, the creation screen would task you with choosing and designing your avatar (which can also be one of the Origin characters now, in full release). Then, it would bring you to another character creation screen and ask, “Who do you dream of?” Larian Studios essentially asks you to tell on yourself, and then uses that avatar to tempt you later on.
Well, that entire set-up is gone. In its
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