It's been an unfortunately rocky road so far for at least some Intel 13th and 14th Gen gamers, and game developers are experiencing stability issues seemingly caused by the processors, too. There have been numerous attempted diagnoses and fixes, but all have fallen flat, as tech YouTuber Level1Tech (via Videocardz) has investigated and found Intel CPUs are still facing massively disproportionate stability issues.
We also seemingly have further confirmation of the severity of the problem from game studio Alderon Games—developer of dino survival game, Path of Titans—which states in no uncertain terms that «Intel is selling defective 13-14th Gen CPUs» and the failure rate for affected processors is «nearly 100%.»
It's referencing reports from across the board, too, counting players, server providers, and its own development team.
Back in February, we reported that RAD, a division of Epic, pointed the finger at Intel 13900K and 14900K processors regarding Unreal Engine game crashes occurring alongside Oodle data compression errors. Since then, Intel's stance has been to recommend changes to power profiles in the UEFI/BIOS, leading some manufacturers, such as Asus, to add an Intel Baseline Profile.
Following this, Intel patched a bug that it told Tom's Hardware «is not the root cause» of the stability issues but is «potentially contributing to instability.» The issue in question was with eTVB (Enhanced Thermal Velocity Boost), which seemed to lend more credence to the idea that it could be a problem with power or thermals getting too high.
However, RAD noted that although the 13900K and 14900K chips faced the most issues, other Raptor Lake Intel chips were facing problems, too. And these lower-end chips don't even have eTVB. Curious.
Now, Level1Tech has analysed data from some game crash reports, both on the client side and the game server side, and has found that over 90 days, 1,431 of the 1,584 errors were spat out by Intel 13th and 14th Gen systems.
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