As noted wisely by a certain game developer recently, when patches go out for titles, the goal is to fix the game and the problems that popped up. However, the catch is that the patch can fix the problem while creating new ones. The concept is not new in game development, yet it’s always hilarious to see exactly what kind of bugs pop up after others get “fixed.” For Diablo IV, they had a patch that seemed to do everything right based on gamer response. However, now an exploit has come around that gamers will be taking advantage of until it’s fixed.
If you’re curious, we’re not talking about the trading/gold duplication bug that many gamers took their time to exploit. Blizzard has already paused player trading in Diablo IV and threatened to ban anyone who kept using the bug.
Instead, we’re talking about one that applies to the dungeon called the Domhainne Tunnels. Previously, the dungeon had various monsters for players to fight. But after the new patch, Blizzard made it so that even more monsters could be found in there. The goal was for dungeons like these to be used as a “Farming” system so players could level up faster.
That is a nice sentiment by the team, but it may have gone a bit too far. As noted by one YouTuber, whose video you can see below on this exploit, you can use these tunnels to fight monsters in great numbers, then reset the game so the monsters all come back, fight them again, and thus get lots of EXP. You’ll get so much experience that you can grow forty levels in two hours!
Those who have learned about this have been using it in their speed runs to try and beat the game quicker.
So was this an unintended exploit? It’s very possible. Blizzard may have wanted players to get easy experience points, but
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