Blizzard Entertainment proudly announced today that the Diablo IV beta was the franchise's largest, having registered nearly 62 million hours played (the equivalent of around 7K years) over the course of the two weekends.
Nearly 30 billion monsters were slain, but they also got their vengeance on players by provoking almost 47 million player deaths. Around 2.6 million players earned their Beta Wolf Packs, the cosmetic reward awarded to players who leveled up to 20 with at least one character during the Diablo IV beta, and they'll get to show it off at the game's full release.
The Butcher, a classic Diablo boss that will randomly hunt players down in dungeons when they least expect it, crushed 1.7 million players during the beta weekends, though nearly 600K times players got their revenge on him.
The split was even worse for players when it comes to Ashava the Den Mother, the toughest boss in the Diablo IV beta. Ashava caused over 10 million player deaths, dying only just over 100K times herself.
Blizzard also shared that the most played class was the Sorcerer by far, followed by the Necromancer. Last but certainly not least, the Diablo IV beta rose to the top of Twitch's rankings during the weekends, which bodes well for the commercial success.
The Diablo IV beta had a few connection issues (mostly on Fridays), but other than that was generally well received by the community. I loved what I played, as you can read in this hands-on article.
Of course, there was still a lot of Diablo IV beta feedback regarding balance changes, bug fixes, and whatnot that Blizzard is still pouring through. They'll likely provide an update on what will be changed or modified in the coming weeks ahead of the June 6th release date, when the game
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