Diablo Immortal brought back another fan-favorite class in the form of the Wizard. This class has unspeakable amounts of power, channeling the arcane and throwing it around in bursts. Wizards may not have much in the way of physical defense, but they can send the forces of Hell back to where they belong through the power of magic.
Wizards in Diablo Immortal deal incredible amounts of damage through their elemental and arcane magic spells. Though they are soft and squishy, they have the power to annihilate foes before they get anywhere near the spellcaster. Wizards are also one of the classes to put a non-attack ability in their primary rotation, just to keep themselves safe.
The more a player levels up a Wizard, the more they will start seeing some truly phenomenal cosmic power, and will begin to understand why people love playing it. There is something inherently satisfying about pulling a meteor down from the sky and squishing skeletons under it.
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One of the most satisfying parts about playing a Wizard in Diablo Immortal is the sheer amount of power they have access to. Things start off simple enough with Magic Missle and Scorch as useful spells. By level 18, players will have teleport, a decent attack, and the Scorch/Arcane Wind combo.
Arcane Wind deals damage and knocks enemies away, and deals 50% more damage to burning enemies. This, combined with Scorch, lobs a fiery ball that also creates a burning trail that deals DOT (damage over time) damage across 6 seconds.
Wizards can use the following skills:
After this, things get really intense. At levels 38 and 41, the big spells come out: Black Hole and Meteor. Black Hole creates, well, a Black Hole for three seconds. All nearby enemies get pulled in
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