As the Diablo 4 Server Slam start time approaches, a raft of Diablo 4 changes promise an experience rather different from the previous open betas. As Blizzard continues to hone one of the biggest RPG games of the year before launch, it appears that some pretty hefty Diablo 4 patch notes mean it’ll feel like almost an entirely new game from the last time we got hands-on with it.
Almost every skill has been tweaked in some way and none of the Diablo 4 classes escape these changes – but, while some of the most powerful builds may have been nerfed, this isn’t necessarily bad news. After all, if one particular loadout is dramatically stronger than all the rest, as was the case in a few instances during the beta tests, you’re all-but forced into pursuing that build. With Blizzard already deploying numerous nerfs and buffs for this Server Slam, however, you should be much more free to pick your favourite skills and still compete on a level with everyone else.
The best Barbarian builds have been hit by nerfs to their shouts, which were so strong that many players were loading up on three different ones at once. They should still prove pretty worthwhile, but you’ll find it harder to become almost completely unkillable. The best Druid builds will welcome the more varied generator options as all but the strongest pick gets buffed, and companions get some pretty spectacular bonus damage that should make them rather potent allies.
The best Sorcerer builds are in shambles as both chain lightning and hydra get hit with very heavy nerfs. It’s not quite as bad as it sounds though; the pair were so overpowered before that even in their much-reduced state they should still be viable options. The best Necromancer builds lose the shotgun
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