The latest Diablo 2: Resurrected PTR update introduces special endgame Sundered Charms designed to circumnavigate enemy immunity to individual damage types. The charms prevent enemies from being completely immune by reducing any full resistance down to 95%, allowing builds focused on that type to deal with them. This update has proved fairly popular with some fans of the updated take on one of the best RPG games on PC, but other fans are concerned about what the update suggests for the direction of the series ahead of the impending Diablo 4 release date in 2023.
Many upvoted comments responding to the initial update post on the Diablo subreddit express excitement that these Sundered Charms allow all builds to be viable in any situation. Previously, builds such as Cold Sorcerers struggled in some endgame areas due to a high number of enemies with cold immunity, for example. “Finally all builds can be viable to farm anywhere,” reads one popular comment, “I can’t believe it.” Another adds, “Now I can play a spec and build I want for fun instead of having to min/max due to annoying immunities.”
However, some players say that the introduction of Sundered Charms feels like a step towards simplifying builds – that when players can clear any content with just one damage type, it removes some of the complexity from the endgame. Others complain that the charms are much more beneficial to ranged builds than melee users, because they increase damage taken by the player from the associated damage type, meaning that any physical build is forced to take 25% extra physical damage if they want to run the physical charm.
One popular post on the Blizzard forum likens the change to Diablo III, with the initial poster claiming that allowing
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