World of Warcraft is returning to its roots with Dragonflight, not just in the way it treats its talent system but also in the way it handles loot. Player loot has evolved and gone through several iterations over the course of the game's lifetime, often exposing design flaws and limitations of the previous (and current) system.
In 2016, Blizzard retired the old Group Loot system for World of Warcraft in favor of a uniform Personal Loot system to allow a fair item distribution process free of ninja looters. Despite Blizzard's patient attempts to make it work, Personal Loot never quite found its stride, and the developers were forced to go back to the drawing board. The team took feedback from their players on what they enjoyed from both iterations and what their ideal loot system would look like.
World of Warcraft Unveils Dragonflight Raid And Mythic Season Schedule
The answer comes with Dragonflight on November 28, with the triumphant return of Group Loot, but with all its past issues stripped away. The previous iteration of Group Loot failed to tell if a piece of equipment truly belonged to a class – only if it was an armor or weapon type that characters rolling for it could equip. It made the Need/Greed rolls too lax and relied on the goodwill of players to function. The new Group Loot system only allows players to roll for their main specialization items: Warriors cannot roll on Cloth, and not everything is a Hunter weapon in World of Warcraft anymore.
Blizzard's representative on the official forums, Scariizard, went on to explain that the new loot system also boasted off-spec functionality. Priority would be given to main specialization rolls, then off-spec rolls, and finally Greed rolls. It effectively means that World
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