Squid Shock Studios, the developer behind Bo: Path of the Teal Lotus, has reached out to fans on Patreon to ask for support after the Humble Games «restructure» left them with no post-launch support.
«It has been a hectic two weeks since we launched our first game, Bo: Path of the Teal Lotus,» Squid Shock says on <a data-analytics-id=«inline-link» href=«https://x.com/SquidShock/status/1819405518831518064?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1819405518831518064%7Ctwgr%5Eed0f4a709ef5b072e44f0980da2374c5021a61b1%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Fwww.eurogamer.net%2Fhumble-games-final-release-before-restructuring-has-launched-a-patreon-in-these-uncertain-times» target="_blank" data-url=«https://x.com/SquidShock/status/1819405518831518064?ref_src=» https: referrerpolicy=«no-referrer-when-downgrade» data-hl-processed=«none»>Twitter
. «Our launch was not without its challenges. Our publisher shutting down has meant we have missed out on critical post-launch support, which may put our studio's future at risk.»
According to one employee, 36 people at Humble Games were let go, and according to Chris Radley, a former Humble employee, the team was replaced by a third-party consultancy. Despite all this uncertainty, Humble's official statement made it sound like the utmost care would be taken in helping the studios it had partnered with: «Supporting our development partners and assisting former team members remains our top priority. We are committed to making this transition as smooth as possible for everyone involved.» While it's unclear how true this statement is for other developers, it certainly seems like Squid Shock got the sharp end of the stick.
«On July 25th, we lost access to the pipeline of critical systems without warning,» Squid Shock says. «We can currently only manage the game on Steam, and we were able to push an update this week. Unfortunately, the same can't be said for consoles. Porting and QA support was tied into our deal with our
Read more on pcgamer.com