During their most recent Developer Update Livestream Blizzard discussed a ton of new changes coming to Diablo 4 in Season 6! One of their primary topics of discussion was the player leveling experience, and to that end, they explained that Monsters will no longer have traditional levels, instead scaling based on difficulty.
Diablo 4 Patch 2.0 Notes Patch 2.0 Dev Update Summary
Monsters will no longer have their level displayed and will scale to the Difficulty you’re playing on.
Developer’s Note: We received feedback at launch about level scaling and feeling weak. By removing monster levels entirely and leaning into Difficulty, you now have the freedom to more precisely choose your challenge level.
During the livestream, Blizzard stated that this change should grant players far more control over the difficulty of the monsters they're facing at any given time. According to Blizzard, this change will «smooth difficulty progression and the difficulty of any experience that you're currently in.» Monsters will now scale to a player's current Pit tier and will always match the player's current level.
We're expecting most players to appreciate this change, as greater control over moment-to-moment monster difficulty should lead to a smoother experience overall. What are your thoughts on this — please leave us a comment below!