I love a story where you’ve got a creature that’s kind of a robot, kind of a person. Blade Runner is the obvious example, with the ambiguity of Deckard in the original, then the strained humanity of Joi in the sequel. But this tale is everywhere in science fiction. It’s the ghost in the machine. It’s also the Ghost in the Shell, as well appearing in the likes of Morgan, Alien, Terminator, and I, Robot, amongst others. The most famous example of it in gaming is Detroit: Become Human, a game that asks “what if we took the cool stuff from Blade Runner and added a load of MLK vs Malcolm X politics that we don’t bother to explore?”
Detroit: Become Human is one of the most annoying games I've ever played. It's not annoying because it's bad - on the contrary, it's annoying because it's often very good, but it keeps getting in its own way constantly. As I live in fear of what a David Cage Star Wars game might look like, I'm constantly reminded of the one thing in Detroit: Become Human that was great - Connor.
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Connor was one of three leads in Detroit, played by Bryan Dechart. The most Blade Runnery of them all, Connor is the android cop at the centre of the story. As he investigates a series of android-related cases, and learns to work with his new partner, Connor begins to explore his innate humanity, and questions his role in the world. It's rare that I enjoy playing games as cops, who operate under the rule that they are always just and therefore everything they do is right as it is in the pursuit of justice. Since part of Connor's story is interrogating the system he works in, he does not fall foul of this trope. It's a fantastic angle for a video
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