After a decade of Guardians adventuring through Sol, Destiny 2: The Final Shape is finally here. This expansion promises the end of Destiny’s first saga — Light and Darkness — and the birth of the next era of the franchise. It also adds a variety of pretty cool new features, like Prismatic and Fireteam Power.
Below, I’ll go over all the major changes coming to Destiny 2alongside The Final Shape. If you’re looking for the complete patch notes, continue scrolling.
The star of this patch is obviously The Final Shape expansion, which tells the story of Guardians diving into The Traveler itself to chase down the series’ biggest bad to date: The Witness.
This expansion includes a full campaign — which comes in both Legend and normal difficulty — the surrealist and fascinating Pale Heart destination, a new raid, Strike, and a variety of other features that I’ll go into even more detail about below.
Prismatic is probably the wildest addition to Destiny in the franchise’s history. Normally, Guardians choose what element they want to play as on their particular class and that’s their Subclass. Every ability deals damage (Arc, Strand, Solar, etc.) until they change to a different element. Prismatic turns all of that on its head by allowing Guardians to combine abilities from multiple elements at once, allowing players to equip an Arc Aspect, a Strand Aspect, a Void grenade, a Stasis Super, or any other combination of elements.
That’s all great, but the real kicker there is Transcendence, which is a kind of bonus Super players can get by dealing Dark and Light damage in equal measure. When activating Transcendence, Guardians will gain bonus weapon damage, bonus ability charge rate, and a brand new grenade that’s exclusive to their class.
In addition to Prismatic, each class is also getting a new Super and a new Aspect for one of their Light subclasses. Titans are getting Twilight Arsenal — which lets them throw massive axes that their teammates can pick up. Hunters are getting
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