Death Stranding is a strange game. One minute players are walking down the side of a mountain, the next they may be floating naked in the afterlife. Despite its strangeness, almost everyone knows that the core gameplay loop of Death Stranding involves delivering packages from place to place.
The beginning of the game makes this task simple for players. Equipped with some rope, ladders, and a spare pair of boots, players carry their cargo from point A to point B by walking across a wasteland, encountering unique landmarks and phenomena to look at. Players may run into a river or a mountainside, but can easily cross these obstacles using their aforementioned tools. It's a slow, deliberate process that makes players take in their surroundings and the solitary situation they find themselves in. They'll even be treated to one of Death Standing's rare music tracks upon making it to a new area for the first time. However, this feeling doesn't last forever.
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Ropes and ladders won't be enough to retain the player's attention for the entirety of the game, so Death Stranding starts adding more gadgetry. By the end of the Eastern Region, the game's starting area, players have access to things like motorcycles, exoskeletons, and weaponry, all of which are craftable by taking materials to the fabricators found anywhere connected to the chiral network. One of the most important tools added to the player's belt is the Portable Chiral Constructor (PCC), a device capable of creating structures in areas covered by the chiral network. With it, they can create bridges to cross gaps, postboxes to store cargo, and generators to power electrical devices such as the aforementioned motorcycles and exoskeletons.
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