In most video games, players are usually out doing action-packed missions that involve bloody shootouts, heart-stopping stealth, or up-close and personal melee combat. However, during the brief moments when the excitement calms, players sometimes need a safe spot where they can recuperate, sort out their inventory, and determine their strategy before getting back in the game. For this reason, many games feature safe houses, and perhaps none of them have been as comfy as the ones found in Death Stranding.
Released in 2019, Death Stranding features a dystopian version of America where terrifying creatures known as BTs roam the land, and they bring with them a destructive type of rain called Timefall that deteriorates everything it touches. Sam Bridges is tasked with making important deliveries to the isolated bunkers and distribution centers across America to reunite the country and save it from its fractured state. When Sam is not hiking great distances to make deliveries, he can rest in one of many safe houses, known as private rooms, that contains great music, plenty of useful features, and a couple of Easter eggs that gamers should appreciate.
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Part of Death Stranding's charm lies with the atmosphere it crafts. As players hike through the game's world, they are exposed to austere landscapes that are beautiful yet harsh. Especially in the earlier parts of the game, players have to travel these intimidating landscapes alone, which can be a frighteningly isolating experience. However, when players finally reach their destination, they are greeted by a recipient who is eternally grateful for the delivery, and it somehow makes all the trouble feel
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