Motive Studio's upcoming Dead Space remake will allow both new and longtime fans to experience Isaac Clarke's first adventure through a modern-day lens. The tense atmosphere of the derelict U.S.G. Ishimura, the satisfying feel of Isaac's repurposed engineering tools, and of course, the unsightly movements, sounds, and appearances of the Necromorphs will all be fully rebuilt from the ground up using the Frostbite engine. In addition to updated features, certain negative aspects of the original Dead Space such as loading screens will be greatly minimized and content that was previously cut out due to time constraints might also be added. All in all, these improvements will deliver a more complete and immersive experience that builds upon the original game.
One aspect of Dead Space that made it into the final version and its sequels was the inclusion of a diegetic heads-up display (HUD). Promoted as a selling point for the series, Dead Space's HUD elements were smartly integrated into the game's fictional technologies. Many games after Dead Space have tried to incorporate components of the series' HUD, but none have quite captured the same level of immersion that Dead Space's displays do.
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Dead Space's HUD elements are intuitive because of where they are located. Isaac's Resource Integration Gear (RIG) suit displays his health along the spine — where it can be seen by the player at all times due to the nature of the game's over-the-shoulder camera. The RIG's health system works on a segment and color scheme, with more segments being added as Isaac gains more hit points. The colors are easier to discern. An aqua blue spine means that Isaac is above 75% health, green denotes he is over
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