In the last couple of years, both Nickelodeon and Warner Bros have attempted to capture the essence of Super Smash Bros. Ultimate with crossover fighting games of their own. Last year, Nickelodeon released the flawed but fun Nickelodeon All-Star Brawlwhile Warner Bros. just recently launched the free-to-play MultiVersus. Both games provide a decent amount of fun, but the choices that Player First Games made for MultiVersus puts it leagues ahead of Nickelodeon All-Star Brawl.
Both platform fighters bring together IPs from across the catalogs of each studio. MultiVersus pits characters like Arya Stark and Bugs Bunny against the likes of the Iron Giant and Batman, and Nickelodeon All-Star Brawl brings together characters like SpongeBob SquarePants and Aang to fight against Michelangelo and Hugh Neutron. Both games serve as love letters to the history of the companies, but MultiVersus has been able to pull in a larger audience and has seemingly left All-Star Brawl in the dust. This is due to many factors that include opting for the free-to-play model and including voice actors at launch, and it is something that All-Star Brawl could have prevented.
There Needs to be Less Smash bros. Clones, and More Mario Party Clones
Nickelodeon All-Star Brawl released a year before MultiVersus entered open beta, and it gave players a Super Smash Bros. game outside the Nintendo Switch. It was published by GameMill Entertainment and brought together many iconic animated characters from across Nickelodeon's history. It served as the latest entry in the recent resurgence of Nick-based titles that has seen the release of two different Kart racers and a remake of SpongeBob SquarePants Battle for Bikini Bottom. Fan anticipation was high for the
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