Cyberpunk 2077 is back, and it's better than ever! Wait, no. Let me check this again... ah yes, Cyberpunk 2077 is back and it's the same it has always been, there's just a popular anime about it now. In any case, I briefly returned to Cyberpunk in the wake of its Edgerunners update, and found a lot of the minor frustrations had been ironed out, but the major deficiencies remained. At this point, I think the walls of Night City are closed to me until we get a sequel, likely appearing sometime in the next decade or so.
I don't hate Cyberpunk 2077. I've been critical of it in the past, both before and after it launched, but I have some affection for its ideas. Its character designs are spectacular, and when it gets a character right (like all-timer Judy Alvarez), it's brilliant. It's also highly cinematic, aided by a wonderful photo mode, in ways most games attempt and fail. The game itself though is surprisingly empty, and it sluggishly chugs along with a mix of needlessly complicated missions, unused gameplay gimmicks, and wasted stories you have to dig deep for. I have 130 hours logged in Cyberpunk 2077, so I've given it a fair shot, but have mostly enjoyed when subverting the game to use it as a living, breathing fashion shoot, or when opting for the missions without violence or action - touching, but few and far between. I've written in defence of Us Cracks, believe me I have tried to love this game despite everything it does wrong.
Related: Cyberpunk 2077 Hasn't Earned Its Redemption Arc
That almost feels like the point. Because of its scope, its prestige, its cinematography, I have actively tried to love it. I feel like a widow for the living, waiting all day for my disinterested lover to come home, only to watch
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