Hearthstone just rolled out a new patch that introduced a new type of real-money currency called Runestones. However, Hearthstone’s new currency has some truly bizarre pricing inconsistencies in some countries outside the United States, leaving many international fans frustrated.
Runestones are a new type of currency that seeks to replace normal cash transactions in Hearthstone in a model similar to many other mobile games. In the United States, 100 Runestones are equivalent to $1. Bundles cost the same regardless of Runestones purchased: 500 Runestones are $5, and 8000 Runestones are $80.
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However, in some nations outside the US, this price point is not replicated correctly. In the UK, for example, 500 Runestones costs GBP 4, but 1000 costs GBP 9–one more than it would cost to buy two 500 Runestone bundles. This trend continues for all the other larger bundles, with the 8000 Runestone bundle costing a whole GBP 5 more than it should. While some mobile games give bonus currency for buying larger bundles, international Hearthstone seems to be unintentionally doing the opposite.
This trend occurred in many other countries as well. For example, Mexico has its more expensive bundles inexplicably about 10% more expensive than buying multiple 500 Runestone bundles. There is no feasible explanation for this being the case outside mathematical errors or complications with currency exchange rates. Despite this, the EU Hearthstone shop does not seem to suffer from this pricing discrepancy.
The introduction to Runestones was already an unpopular decision for many Hearthstone fans, and this bizarre pricing mistake has only served to frustrate players further, even though Hearthstone
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