Gameplay details on God of War Ragnarok have been surprisingly scarce up to this point, and with the game releasing in November, fans have been itching for more information. A gameplay trailer for God of War Ragnarok was released back at the PlayStation Showcase in 2021, but after that, the game and developers went quiet about new features or changes to the gameplay. Now, more details have surfaced, and it seems like minor tweaks to existing mechanics from 2018's God of War are the focus of the combat system.
The gameplay for the 2018 reboot of God of War was changed substantially from the original series of games. Instead of focusing on lots of weapons in a zoomed-out camera point of view, players were pulled closer to the action in an over-the-shoulder camera style, similar to games like Resident Evil 4. Weapons were then reduced and designed to be used in specific situations, such as switching to bare hands to increase the stun meter of enemies. In new details regarding the combat in the sequel, God of War Ragnarok will feature the return of the two major weapons from the previous game, the Leviathan Axe and the Blades of Chaos, but their functions have been expanded, and new shields will allow players to choose what they need at any circumstance in battle.
God of War Story Recap Prepares Players for Ragnarok
According to Lead Combat Designers Mihir Sheth and Denny Yeh, the combat was designed to go further than God of War and expand on what was already present. There will be a new elemental system tied to the Leviathan Axe and the Blades of Chaos. Players will be able to infuse ice with the axe, and fire with the blades. These weapons together make up a system called Weapon Signature Moves that are performed with a
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