Stationeers and Icarus developers RocketWerkz are making a spiritual successor to beloved space sim Kerbal Space Program, which is currently titled "Kitten Space Agency" in a flagrant display of adherence to wholesome internet trends. It's based on an actual Kerbal Space Program 2 pitch the studio threw at Take-Two subsidiary Private Division back in the day. RocketWerkz CEO and original DayZ creator Dean Hall has hired several former KSP and KSP2 developers to work on the game, and is describing it on social media as a "KSP killer".
I'm not sure KSP2, at least, needs to be "killed" at this point. The sequel - which once thrilled with talk of interstellar travel and lightyear-wide braking manouevres - appears to have been abandoned, with Take-Two gutting developers Intercept Games back in May. Still, I'm happy to learn that somebody else is wrestling with the important problem of how you simulate an entire solar system without blowing up your office.
Here's the latest progress on KSA, which is our KSP killer. Developed by us at @rocketwerkz together with former members of the KSP team and amazing modders pic.twitter.com/Z3oyrm4hAc
Hall - who has made KSP mods in the past - has posted about the new game on Reddit, as passed on by tireless Maw feeder MiniMatt. "Our studio actually was in the bidding to make KSP2 and we made it to the top three bids," Hall writes in the thread. "The final step was a call [with] Private Division.
"I put a lot of work with into a good design document and opted to keep the focus entirely on this design and the technical aspects of the project," he continues. "This was a serious problem for two of the people on the call who said we were the only pitch that did not contain art. Obviously our studio wasn't chosen." (I have fixed a couple of Hall's typos here, because I am nice.)
The studio's catlike KSP slayer/reviver is being made with a set of in-house C# development tools, the BRUTAL Framework, which RocketWerkz feistily advertise as
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