I generally get a lot of plays of a board game prior to providing my thoughts on the game, but Daitoshi grabbed me so much I had to get writing after two plays. So take that for what it is! Daitoshi is another big box game from DEVIR, and one of my favourite games of 2024 even after just a few plays. I find the decision making space here really good, and love the theme and how it is portrayed across the boards and tiles a lot. Although it might not be for everyone, here is why I love Daitoshi so much!\
In Daitoshi, players will be expanding their factories, contributing to the mega machine, and attempting to not make the Yo-Kai TOO upset. The city is expanding, and with expansion comes costs. As the city grows and more and more factories pop-up, the Yo-Kai of the land and sea are not going to be overly thrilled. Players will need to balance their relationship with the Yo-Kai while also expanding their own factories to earn points and come out on top.
The game is played over a series of turns, and on their turn a player can choose between a production action or a city action. Let’s quickly highlight those two available actions.
Production – a production turn allows all players to produce resources at their factories. Each factory has three buildings, each with their own steam cost to pay. Each factory has a number of different machines, and these can be levelled up as the game progresses. Above or below each machine is a series of check marks and “X’s which will denote what resources a player will get. The lead player will recieve everything with a pink AND blue checkmark, while the passive players will get everything associated with the blue checkmarks only.
City Turn – this is where most of the games major point scoring will occur. These actions vary, but you might expand your factory with new tiles, contribute to the mega machine, expand the city, trade with other cities, and more. Each action will generally impact the local Yo-Kai, and doing so will require you
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