The latest anthology of adventures for ,, focuses on players putting together a crew before planning and executing exciting heists. While it may be tempting to have a team of rogues, there are a lot the other classes can bring to a heist crew. From spells only available to certain classes to specific stats to focus on for heists, including characters other than rogues is a good idea.
The heists in ’s cover a variety of situations, from collecting information from a target to breaking into a high-security location to steal a MacGuffin. Because of this, players should consider all options when creating their party, and working together as a team even before the adventures is important. While combat could play a role in any adventure, other skills are more likely to come to the forefront, and a versatile party is crucial for heists where anything could happen.
Related: D&D: Every Heist In Keys From The Golden Vault
For heists like those in, the main ability scores to focus on are Dexterity and Charisma, as many of the skill checks needed will be covered by these two, such as Stealth or Persuasion. While it’s a good idea to gravitate toward classes that primarily use these scores, like bards or rangers, players should not discount others, in particular spellcasters who can use spells in heists, to give the party an advantage. While contains some suggestions on creating a heist crew, here are some more tips to help any capers go as smoothly as possible.
Given the nature of heists, rogues are an excellent and obvious choice, with the Thief or Inquisitive subclasses lending themselves perfectly to this type of adventure. However, there are other classes and subclasses that can really shine during a heist. Bards are a great
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