With the enduring popularity of post-apocalyptic games, movies, and other media, there are plenty of ways that such a setting could be incorporated into a post-apocalyptic Dungeons & Dragons campaign. There are several tropes that could be used to add flavor to a game in varying ways. With a DM that is willing to bend some standard details, it would be an easy way to add a new flourish to a campaign.
Post-apocalyptic themes open a variety of new opportunities, both in gameplay and storytelling. Most of these rely on what sort of civilization there was before it came crumbling down, and what remains of it by the time the story begins. Things ranging from the types of settlements the players encounter to the styles of weapons and armor that they find will be affected by the world's previous history. Similar to what D&D's Raiders of the Serpent Sea's Viking theme brings to the table, a post-apocalyptic setting can create an adventure that feels very different from the norm, and hopefully a memorable one.
Related: D&D: How To Run A Pacifist Campaign
There are several excellent starting points for a post-apocalyptic campaign, and a few concepts will be detailed in this article. Of course, they can be edited and adjusted to a DM's preference or to the other needs of the campaign or party. For a blend of classical fantasy and something new, a post-apocalyptic D&D campaign may be the perfect plan.
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