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Nvidia reported revenues of $7.64 billion for its fourth fiscal quarter ended January 30, up 53% from a year earlier.
Gaming, datacenter and professional visualization market platforms each achieved record revenue for the quarter and year.
Nvidia reported non-GAAP earnings per share of $1.32 on revenues of $7.64 billion, up from EPS of $1.17 on revenue of $7.10 billion a year earlier. The earnings come after Nvidia canceled its $80 billion acquisition of chip architecture firm Arm due to antitrust concerns.
The Santa Clara, California-based company makes graphics processing units (GPUs) that can be used for games, AI, and datacenter computing. While many businesses have been hit hard by the pandemic, Nvidia has seen a boost in those areas. The company saw record revenue in its gaming, datacenter, and professional visualization platforms.
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GAAP earnings per diluted share for the quarter were $1.18, up from 97 cents a year ago. In after-hours trading, Nvidia’s stock is trading at $259.69, down 2%.
Analysts expected Nvidia to report earnings for the January quarter of $1.22 a share on revenues of $7.42 billion.
“We are seeing exceptional demand for Nvidia computing platforms,” Nvidia CEO Jensen Huang in a statement… “Nvidia is propelling advances in AI, digital biology, climate sciences, gaming, creative design, autonomous vehicles and robotics – some of today’s most impactful fields.” He added, “We are entering the new year with strong momentum across our businesses and excellent traction with our new software business models with Nvidia AI, Nvidia Omniverse and Nvidia DRIVE. GTC is coming. We
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