The Dungeons & Dragons multiverse is home to speakers of many different languages, and the average adventurer is usually fluent in at least two or three tongues. A Dungeons & Dragons campaign with a focus on exploration or puzzles could use a fictional language as a plot device. Players could have to uncover the meaning behind the individual characters and words, in order to discover secrets or reveal hidden messages written by their enemies.
Fictional languages have been a part of the fantasy and science fiction genres for a long time. In the fantasy genre, most people will point to the Elvish languages created by J.R.R. Tolkien for his Middle-earth setting as the most famous fictional languages, especially after they saw extensive use in Peter Jackson's Hobbit-filled The Lord of the Ringstrilogy. In the science fiction genre, the most famous fictional language is likely Klingon from Star Trek, with the franchise featuring many conversations held in the language.
Related: Is D&D Beyond's Legendary Bundle Worth It
There are some problems with using a fictional language in a D&D game and it involves certain spells. The comprehend languages and tongues spells are two examples of magical workarounds for any unknown languages that the players will encounter. If the DM wants to include a fictional language in their campaign and have it play a major role in the story, then they should take steps to avoid players breaking the game. There are some D&D spells the DM should consider banning for the duration of their campaign and the players should be informed before rolling their characters. Rather than going through every book in search of every class ability or spell that can automatically read languages, the DM should establish
Read more on screenrant.com