The parent company of Dungeons & Dragons publisher Wizards of the Coast will buy D&D Beyond, the role-playing game’s popular digital suite of tools. The company announced the news this week in a press release, disclosing that it would buy D&D Beyond from current owner Fandom in a $146.3 million cash deal. Wizards of the Coast is a subsidiary of toy-maker Hasbro, which bought the company in 1999.
Fandom, which hosts fan sites for popular titles across movies, games and TV, bought D&D Beyond and the rest of the company’s media assets back in 2017 from game mod and community tool Curse, which was in the process of being absorbed into a deal with Twitch.
“D&D Beyond has been one of our most valuable partners in the digital space for the past six years and we’re excited to bring their best-in-class talent onto our team,” Wizards of the Coast and Digital President Cynthia Williams said. “The team at D&D Beyond has built an incredible digital platform, and together we will deliver the best-possible Dungeons & Dragons experience for players around the world.”
<p lang=«en» dir=«ltr» xml:lang=«en»>Big news to share! D&D Beyond will become part of the Wizards of the Coast family! You’ll continue to have all of the tools, features and content you know and love from the heart & home of Dungeons & Dragons. More to come – excited to join the party!➡️ https://t.co/wop7ySEKXS pic.twitter.com/nxoJwCRxF6
— D&D Beyond (@DnDBeyond) April 13, 2022
D&D Beyond is a digital game companion that’s ubiquitous enough in the scene that you couldn’t be blamed for thinking Wizards already owned it. The company’s website and app serve as a sort of digital Swiss Army knife for D&D players, offering everything from character creation and encounter building to
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