Crisis Core: Final Fantasy 7 originally launched on the PSP way back in 2007, almost 15 years ago. Before the announcement of Crisis Core Reunion, fans had assumed that the only reason Square Enix hadn't revisited the game was due to a licensing deal with Genesis Rhapsodos voice actor Gakuto Oshiro, better known as Gackt. However, creative director Tetsuya Nomura has put those rumors to bed and has explained why Square Enix took so long to remaster the cult classic.
In an interview with PlayStation Universe, Nomura explains that a remaster was actually on the table during the development of Final Fantasy 7 Remake, but the team decided to wait until after the game was finished to start on a Crisis Core remaster. Since the original Final Fantasy 7 ties into Crisis Core quite a bit, it makes sense that Square Enix would only start on Crisis Core Reunion until after the changes to Final Fantasy 7 Remake were finalized.
Related: Final Fantasy 7: Crisis Core Isn't Perfect, But It Still Deserves This Remaster
"There were talks of making this Crisis Core remaster earlier but we were in the middle of developing the Final Fantasy VII Remake," says Nomura. "If you play it there were quite a lot of things added from the original Final Fantasy VII. So we felt it was appropriate to wait till the end of the Final Fantasy VII Remake before working on releasing Crisis Core Reunion."
Nomura also reveals that even though Crisis Core Reunion will be fully voiced and will have a whole new voice cast, none of Genesis Rhapsodos' lines needed to be re-recorded so Gackt wasn't even involved in the making of the remaster. Instead, Square Enix has decided to use the character's original lines from the PSP title.
While this rumor has now been put
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