MultiVersus's hilariously diverse character roster is currently made up of five different playable classes, Bruiser, Tank, Assassin, Support, and Mage. And, while the Mage class might cause one to think of a spellcaster constantly hanging in the back of a battle, that’s not exactly the case for both of MultiVersus’ current Mages Bugs Bunny or Tom and Jerry.
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Both of these characters are constantly slinging some sort of projectile around, but that's usually so that they can get close to their opponent safely and wail on them with melee attacks.So, while the game's absurdly huge audience is waiting for the next Mage, Rick Sanchez, to come out, let’s go over how exactly Mage-type characters are meant to be utilized inMultiVersus.
Before anything else, let's go over how Mages were «meant» to be played in MultiVersus and then look and how they're actually played. By design, Mage characters are all about peppering enemies with projectiles, using unique tricks and gimmicks to keep them off their game, and capitalizing on their frustrations with even bigger moves. They have a ton of different projectile moves, a lot of movement options, and are frankly just annoying to fight against.
Now, does this design mentality actually match up with how Mages like Bugs Bunny and Tom & Jerry are played in-game? The answer is yes, mostly. Anyone who has played against a Bugs or a Tom and Jerry can easily say that Mage Class characters are a force to be reckoned with. The only thing that might differ from how this Class might seem on paper is the fact that they actually just have insanely strong Normals as well which let them win fights up close as well as far away.
To put it simply, Mages
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