Blizzard Entertainment struck gold with World of Warcraft and it has been dominating the MMO space for almost two decades. Overwatch was originally envisioned as Project Titan, a new MMORPG that would not be a part of the Diablo, Starcraft, or Warcraft franchises.
Speculation around the game began all the way back in 2007 and the game was internally canceled in 2013 but Blizzard made an official announcement in 2014. Assets from Project Titan were repurposed and the direction of the game took a massive shift into what we now know as Overwatch. But what if the game did not get canceled, does Overwatch have the potential to be a proper MMORPG franchise?
Following Titan’s cancellation, the remaining team at Blizzard which includes Jeff Kaplan and Chris Metzen, came up with a new idea and turned the game into a PvP title. Call of Duty, Battlefield, Counter-Strike, and Team Fortress dominated the FPS space when Overwatch was being developed and Blizzard was about to go up against some serious competition.
Overwatch managed to stand out because it feels like a mix of MOBA team-based shooters like Team Fortress 2. It was even released just before the battle royale hype kicked in and continued to thrive. As players began to know more about Project Titan following Overwatch’s release, players wanted more PvE content.
Lore and storytelling are not prioritized by developers when it comes to most competitive shooters but Overwatch stood out because of its cinematics and comics. The lore of Overwatch is nothing to write home about it’s the storytelling through the cinematics that intrigued fans. Fans wanted more from the PvE experiences within the seasonal events and it looked like Blizzard wanted to deliver.
Earlier this year,
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