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Concurrents is a startup that has been toiling away at a cool graphics technology, and now it is preparing to release Slice, a way to experience a game demo instantly with almost no loading times and limited bandwidth.
The company’s tech gives streamers and game companies an easy way to play and share digital experiences such as gameplay demos.
Freeman noted it’s not a big step to think that Epic’s recent acquisition of Bandcamp to provide “content, technology, games, art, music and more” will lead to further exploration of digital in-person entertainment experiences.
As digital experiences absorb more of our leisure time, that’s where most of the real content we’ll want to share and experience together will live, either through broadcasting, sharing together, or memorializing moments using technologies like NFTs. Concurrents wants to make it easy to share that content.
“We are at a point where we can engage with a game in two seconds with unlimited bandwidth and stream at 35 megabits per second,” said Bill Freeman, a cofounder of Concurrents, in an interview with GamesBeat. “So you’re instantly in the game and flying. We stood up our company Concurrents and we’re coming into the market this summer with a product we call Slice.”
Freeman, who is also president and chief operating officer of parent firm Primal Space Systems, said the company is in talks with several game publishers to use Slice for several new game titles later this year.
Concurrents’ goal is to fundamentally reimagine how to interact with deeply immersive experiences, making it easy to jump between experiences as well as to create and share
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