Games with the best fighting mechanics tend to have a rhythm. As a player parries, dodges, and swings their sword, it’s easy to get into a groove that matches the opponents you face. The RPG Sword of Symphonytakes this to the next level by adding classic rhythms to oh-so-smooth sword swings, as you fight off enemies inspired by musical notation.
We have musical battles and more in Cool WIP, Polygon’s weekly roundup of eye-catching clips and screenshots of works in progress. Each week, the Polygon staff scours the internet for the most interesting games still under construction, to give you a sampler of the coolest up-and-coming projects.
Read on to check out a charming diorama game with stunning environments and the most excited zombie you’ve ever seen. There are also a few other goodies as well, like an in-depth thread on how one developer made the silliest rag-doll physics and a really neat bridge-building tool.
If you happen to love video game content on TikTok, you might have seen the musically driven RPG, Sword of Symphony. Developer Stephen Ddungu posted a clip showing a “rest variant” enemy based off musical notation on Friday. The video shows what appears to be a perfect composition, one that marries gameplay and concept. While it looks like it’s an especially fun play for a musician, its smooth and rhythmic fighting paired with a unique soundtrack puts it high on my list of anticipated releases. You can follow updates about the game on Ddungu’s Twitter account as well as on the game’s website.
Ground Type — Rest Variant enemies These enemies are the weakest of the Taçet species. They attack with simple melodic motifs, while retreating defensively to maintain a safe distance from you… ———————————<a
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