Upcoming real-time strategy game Line War aims to combine a myriad of fan-favorite genres to create a unique new experience for players. Inspired by classic games like Command & Conquer and Axis and Allies, Line War combines elements from 4X, auto battler, war games, and real time tactics to make a new type of strategy game.
Line War lives up to its name when it comes to in-game actions — units are all directed by the player drawing lines on the map, allowing for much more intuitive control during battle. Players will use lines to navigate, form defensive lines, conquer territory and more as they strive for victory against opponents. Resources and capital must also be generated as gamers battle through the use of structures like power plants and established cities, meaning both short-term and long-term strategy are integral to victory.
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The two-person development team behind Line War, Christian Ulvaeus and Stefan Persson, took the time to sit down with Screen Rant to discuss the title's design, mechanics, and how the game came to be.
First of all, Line War is a really ambitious and different concept than a lot of strategy games. It combines so many different elements, it has the real-time strategy, but it's also 4X; it's also auto battler and wargames. That seems like a really delicate balance to try to strike. How did you decide which elements to prioritize over others to reach an equilibrium?
Christian Ulvaeus: The game actually stems from a board game called Strategica that I developed for about 20 years, so a lot of the elements come from there. That's where the mix come comes from: the requirements to go and conquer the whole world and build cities and ports and trade routes and stuff
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