As I settled back into the day-to-day work routine at IGN to start 2024, it randomly occurred to me that Halo 2 will turn 20 years old later this year – specifically, on November 9. That got me reminiscing about one of my favorite games ever – and probably my single favorite multiplayer game ever – a little bit early, so I thought I’d put those thoughts to virtual paper and share them with you because, quite frankly, there’s never a bad time to talk about the glory days of Halo 2 multiplayer.
I'm so grateful I got to be in the right time and place in my life, professionally and personally, to have soaked up that experience to the absolute fullest. I was 24 with no spouse, kid, or dog, thus allowing me to spend most of my free time playing Halo 2 multiplayer on Xbox Live. My life is very different now, in an equally great way, and I wouldn’t wish it any differently. And as also been pointed out to me, in 2004 there was no Call of Duty as direct competition for your online gaming time, not to mention the lack of social media, smartphones, and Netflix. Halo 2 was The Thing™, but it would’ve earned the lion’s share of my attention even if those other things had existed back then.
If you were too young for Halo 2, I promise you it was THAT GOOD. Not just the game, which was incredible (more on that in a bit), but also the Xbox Live ecosystem. You could send game invites with voice messages, which was neat. Even better, party chat wasn't a thing yet, so people COMMUNICATED in-game. Proximity chat was used as a complement to team chat. Meaning you could broadcast to just your team or to anyone around you, which had both fun and strategic applications. And its then-revolutionary “virtual couch” online lobby and matchmaking system
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