Interestingly, there's a minor similarity between Last Oasis and No Man's Sky, barring a simple one that is something that every developer will want to avoid. The former has had a pretty poor launch, just like the latter, despite showing initial promise. However, the developers don't seem to be giving up on the game, having been one of their most prominent critics. What has now followed is a major shift in the game's end goal, which will indeed affect the playerbase.
When one considers the initial premise and setting of Last Oasis, it certainly looks quite promising. The Earth has stopped rotating, and the only habitable place is a small piece of land. So, naturally, that place is heavily contested by players who have to do anything to survive. In some ways, the base building and onus on survival are similar to that of No Man's Sky. While No Man's Sky focuses on exploration, Last Oasis takes on a more streamlined approach akin to games like Rust. However, the developers have made it quite clear in the past that they aren't happy with the overall product, and as a result, they have proceeded to make some fundamental changes.
There has been no shortage of criticism for Last Oasis, and despite the initial promise, its reception has died down. Many players felt that the game wasn't engaging enough, despite calling itself an MMO. While many developers go against the tide to defend their product, this group did the opposite.
Earlier, chadz from Donkey Crew caught some headlines with a stunning criticism of their own game. The developer was vocal in his dislike and stated how things have turned out quite differently from how they had initially envisioned everything.
This will seem quite familiar to those who have been engaged with
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