I write about a lot of niche subjects, like VR mini-golf. ethical mobile games, and occasionally, my love for Hollywood’s most subversive blockbuster megahit, James Cameron’s Avatar. Among my many bizarre and esoteric passions is one that has been gaining more and more mainstream appeal recently, and one that I predict will be a staple of every gaming setup in just a few short years. I’m talking about ultrawide displays. Those ridiculously expensive, surfboard-length monitors you see at conventions are the next evolution in immersive gaming. If you don’t believe me, spend ten minutes playing Marvel’s Spider-man in 32:9, and I promise you’ll never again be satisfied by a normal widescreen TV.
I bought my $1,400 42” Samsung Odyssey G9 in 2019 to play Destiny 2, which I recognize is gratuitous and absurd. Three years ago there were very few games that supported any aspect ratio wider than the standard 16:9, and while there are still plenty of games that require some tinkering to fit an ultrawide, major triple-A releases have been fairly consistent with 21:9 and 32:9 support over the last few years. Sony is largely paving the way with its recent batch of PlayStation ports, which have all delivered an exceptional ultrawide experience.
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Horizon Zero Dawn was the first game I played in super ultrawide that took my breath away. Its stunning vistas were even more gorgeous stretched across a panoramic display, and the battles between Aloy and the hulking, monstrous machines of the post-post-apocalyptic future were given an even greater sense of scale. Ultra- and super ultrawide always have an exaggerated curve that adds depth to the image and
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