Last month, 3,500 industry insiders took part in devcom, the developer conference in Cologne that runs before Gamescom. It was during the event that we interviewed the development acceleration platform Incredibuild, quizzing Chief Revenue Officer Regev Yativ about what the firm has been up to since its most recent investment round.
During that busy week in Cologne, Incredibuild announced it was joining long-time partners Epic Games and AWS at the 2022 Epic MegaJam, lending its development tool to the week-long hackathon.
On its stand at the heart of Koelnmesse, Incredibuild is unlike the other games companies on parade. It’s a technology that enables the compiling and testing of software to happen over a distributed network. Spreading the load like this, and making use of idle CPU cycles across the network, means game builds happen more speedily than if you were compiling on local machines. The platform is used by some 2,000 partners, including games companies like Milestone (Ride, MotoGP, World Rally Championship), The Coalition Studio (Gears of War) and BANDAI NAMCO (Pac-Man, Tekken, Soulcalibur).
Yativ joined Incredibuild earlier this year and relocated to Tel Aviv after a three-year stint at US engagement platform Agora.
PCGamesInsider.biz: A year ago, Incredibuild secured $140 million of investment, and this year, another $35 million of Series B funding. What will that money enable you to do?Regev Yativ: First of all, we have to remember of the $140 million that some of it was investment on the part of inside partners to buy into the company. So some of it was inside, some outside. And then Round B, a month-and-a-half ago, was Hiro Capital, and inside partners, adding $35 million.
The main driver for those
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