“What would Gotham be without Batman?”
It’s a question that feels almost sacrilegious, but is one Gotham Knights answers in thrilling detail – developer WB Games Montréal exploring what happens to a city stripped of its iconic protector.
As shown in the first preview back when the game was first revealed, instead of taking on the mantle of the Caped Crusader, Gotham Knights puts you in the spandex-clad shoes of Batman’s protégés in single player or two-player online co-op. Play as Batgirl, Nightwing, Robin, or Red Hood as they join forces to mourn their mentor and keep the city safe. One will become the Defender of Gotham by the game’s close, but it’s up to you to choose which character that should be as you experience their journey of grief, duty, and… weightlifting. There’s a lot of gym work going on in the Belfry.
Nightwing is definitely a gym fanatic. Harley Quinn doesn’t give him the nickname ‘Nightbutt’ for nothing.
After visiting the WB Games Montréal studio for two hours of hands-on play, it’s fair to say that decision won’t be easy. The hands-on showcased a few areas of the game at different points in the story. Firstly, a look at the start of our crime fighters’ journey as they’re reeling from the loss of Batman and picking up the mysterious work he left behind, and then jumping to a few hours in for the start of Harley Quinn’s villain arc (and then later still for her boss battle), offering a better look at the powers these superheroes can wield.
You can switch between the four playable characters with a quick trip to the Belfry, aka Gotham Knights’ central hub, and while they all share a core control scheme when it comes to melee and ranged combat prompts, Gotham Knights does an admirable job of infusing
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